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Reply Kory July 27, 2013 @ 9:51 PM I like how you fix the over lap in the text if the values are too big. VX Ace fixed a lot of bugs considerably compared to what was there in VX. Yami December 2, 2011 @ 11:39 AM Yanfly, I have just found someone who fell in love with you =) Reply Rukaroa December 2, 2011 @ 12:22 PM Sorry, Yanfly is modern algebra Rep: Level 97 #7 • Jun 23, 2009 I would guess the error comes from having both KGC_CustomCommand and Scene_MenuRedux.

Reply common extension springs August 29, 2014 @ 4:00 AM Thanks for finally writing about >Ace Core Engine | Yanfly Channel

See if someone can figure out how to make it faster Roguedeus commented Sep 2, 2014 If I can't find a solution soon, I think I am just going to scrap Reply garage door opener August 8, 2014 @ 11:27 AM This paragraph will help the internet visitors for creating new website or even a weblog from start to end. If you want, I can take the my name out of the credits or anythin, only the bugfixes are important. Please allow me know so that I may subscribe.

But in a normal Game_Interpreter script call, the eval is trying to reference an external method=(). When newer bugs are found, this script will be updated to fix them. That I may have stumbled onto another Alias vs. Especially since its not called that often at any other time in the games running.

Reply garage door repair August 16, 2014 @ 4:08 PM If you are going for best contents like me, only pay a visit this site daily as it offers quality contents, Love your scripts, and I would love to see you back. In any case, good job with all the scripts, they are awesome. Reply garage door repair August 16, 2014 @ 3:34 PM Thanks in support of sharing such a good thinking, piece of writing is fastidious, thats why i have read it entirely

But I am saving that for the release of my first chapter, as a big reveal mechanic. Be sure to follow any additional instructions in the scripts. Back to top #2 estriole estriole Advanced Member Ace Member 1,999 posts LocationIndonesia RM Skill - Coder Posted 12 August 2013 - 12:49 AM useful script like usual hime . Roguedeus commented Sep 1, 2014 passive_condition_met?

Plugins / Scripts RMMV Plugins (49) MV Audio/Visual Effects (14) MV Battle (5) MV Event Utility (9) MV On Map (8) MV Scenes/Systems (10) MV Whatever/Other (3) RMVXA Scripts (55) Audio/Visual However, I will go back and update my code with lambda equivalents and make sure nothing breaks. Do you have the required files? Reply Erics August 21, 2012 @ 1:21 AM There is a bug with this script.

Also, am I supposed to apply Yanfly's ACE Core script along with this one? Another script did this! Credits to Yami for finding and making the fix for! Check there are no duplicates of a script in your project.

I Think I've Found a Rpg Maker Vx Ace bug,end event processing is not working… Reply 黄 January 11, 2012 @ 10:40 AM You have to explain in more detail than Reply Erics September 7, 2012 @ 8:39 PM do you have the core engine script? Reply Lord Valdyr March 3, 2012 @ 9:35 PM Im really not sure how to use these .rb files Reply Pikakapi March 3, 2012 @ 9:42 PM How many types of Reply SuperBlahXD February 23, 2013 @ 1:36 AM I'm using the full 640×480, but the background images in battle are still the regular resolution.

Reply Dallas Landreth February 23, 2013 @ 9:26 PM Solved. If it wasn't obvious, I'm writing an Effect Over Time script for states, so I can scale it better and add more variety than flat percentages of MHP and MMP. I'll give it a check to make sure I don't screw it up. #9 olivergame (tent 75) View Profile View Posts 9 Oct, 2015 @ 1:42pm worst case to fix it I stared straight at it for some time without seeing it...

can contain a params in the eval... System Stack Trace Log Send this to a scripter to help troubleshoot your problem ============================================================= System stack error detected from X:/Dropbox/Projects/RPG Maker VX Ace/Golem Experiment/Data/_Scripts/RDeus - Yanfly Passive State Plugin.rb:56:in `passive_state_negate?' Reply HRforges March 14, 2013 @ 1:52 AM Oops i ment help lol Reply http://www.nodepositcasinobonuses.net/ April 20, 2013 @ 2:46 PM I know this if off topic but I'm looking into The most irritating part is making sure none of my few hundred scripts are overwriting the same methods I am...

ruby share|improve this question asked Aug 16 '15 at 10:19 user4493605 202111 You are using recursion, not loops - hence the issue. HELP? Want to become a beta tester for my plugins before they are released to the public? Even when the module is included in the class that holds the eval.

Bubble;Jet's Viewed Battle System By Jet10985(Jet)Victor Engine - Basic ModuleVictor Engine - Light Effectsarranged in that order, and I have no scipt calls for Victor's Light Effects at the moment.(also thx Did you start a new game? goes and calls param? Reply Erics October 6, 2012 @ 12:43 AM His scripts are in english, and to answer your question, it doesnt matter which version of RPG Maker you have.

Roguedeus commented Sep 1, 2014 The way yanfly handles his passive states is simply to sandwitch them in with the states and state?methods. thx Reply shinjisama November 13, 2013 @ 11:22 PM Can you help me? That's the one that's evaluating a formula, so if we can just make it so that if we've already checked it, don't bother checking it again... Thank you for magnificent info I was looking for this information for my mission.

Reply rules-and-power.com August 11, 2014 @ 8:52 AM This is my first time visit at here and i am actually happy to read all at single place. GO FIGURE!!! What's the game attempting to do when the error comes up? Trending Now Michael Cudlitz Adrienne Bailon Sandra Bullock Claressa Shields Online MBA Credit Cards Jake Arrieta Cable TV Bobby Vee Cincinnati Bengals Answers Best Answer: You have too many repetitive characters

Reply Nick March 29, 2014 @ 3:01 PM Ditto here. Which is one of Khas' own he provides with his demo. If you are still having trouble after doing all the above checks, then you could post in the forum to see if someone else can find what's going wrong. Excuse me for my bad english.

Sign In   Sign In Remember me Not recommended on shared computers Sign in anonymously Sign In Forgot your password? IE nonetheless is the market leader and a large component of folks will omit your magnificent writing because of this problem. And current a tick is every turn, on Game_Battle.regenerate_all. Since I expect this engine to feature a cooldown system again, I would love to get rid of the MP bars.

I tried searching in the script, altho there is the class numeric (which i think is the one affecting the coma) i rly don't know how to work with it….